Weave legendary stories in the world's greatest roleplaying game.
All you need to run a Dungeons and Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run DandD adventures for your players- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
"[The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of DandD. . ."
-Charlie Hall, Polygon.com
"DandD acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."-Neima Jahromi, The New Yorker
· The Dungeon Master's Guide is one of the three main Dungeons and Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures-to run Dungeons and Dragons games and fill them with characters and stories.
· The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.
· In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative-and the Dungeon Master's Guide has all the tools you need to flesh it out with ease.
· In Dungeons and Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
· Dungeons and Dragons is the world's greatest roleplaying game. Created in 1974, DandD transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Author - Wizards RPG Team
Number of Pages - 320
Format - Hardcover
Publisher - Wizards of the Coast
Published - 2014-12-09
All you need to run a Dungeons and Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run DandD adventures for your players- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
"[The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of DandD. . ."
-Charlie Hall, Polygon.com
"DandD acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."-Neima Jahromi, The New Yorker
· The Dungeon Master's Guide is one of the three main Dungeons and Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures-to run Dungeons and Dragons games and fill them with characters and stories.
· The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.
· In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative-and the Dungeon Master's Guide has all the tools you need to flesh it out with ease.
· In Dungeons and Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
· Dungeons and Dragons is the world's greatest roleplaying game. Created in 1974, DandD transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Author - Wizards RPG Team
Number of Pages - 320
Format - Hardcover
Publisher - Wizards of the Coast
Published - 2014-12-09
Additional Information
- SKN: 596124
- ID: 44D248FE
- UPC: 9780786965625
- MFR Number: 6965625
- Ship to Quebec: Yes
- Toysrus Recommended Age: 14 - 18 years
- Language: English
Assembly
- Item Height: 0.79 inches
- Item Length: 11.20 inches
- Item Weight: 2.39 lbs
- Item Width: 8.60 inches
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Wizards of the Coast
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, DandD Roleplaying Game) - English Edition
SKN: 596124
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$58.00
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